Monetization project | Playo
📄

Monetization project | Playo

Product is monetizing

PLAYO - Product is Monetizing


LITMUS TEST


We will get in to the specifics of the litmus test with the basis of the ICP user data points obtained while generating user insights


ICP Insights

Criteria

ICP 1

ICP 2

ICP 3

Name

Pruthvi

Anagha

Shreyas

Age

31

27

​38

Salary

1.2L

75K

1.5L - 3L

Martial Status

Single

Newly Married

Married with a kid

Demographics

Bangalore

Bangalore

Bangalore

Where do they spend time

YouTube, WhatsApp, OTT, LinkedIn, Spotify

Instagram, Whatsapp, Big Basket, Nykaa, LinkedIn, Swiggy, Netflix

OTT, Apartment Society, LinkedIn, YouTube, WhatsApp

Need

Play a sport.
play a competitive game post office hours or weekends

A break from the hectic routine.

Need a recreation activity once a while

Stay Active

Current Lifestyle towards fitness

Active in the gym -

CultFit member

Loves Zumba, Also into Yoga and jogging

Try to do yoga at home / go for morning walks in the gated community

How did they come across Playo?

Friend Suggested the app

Got to know from Husband

Heard about it from Apartment Society whatsapp

Pain Point

​1. Unavailability of friends or colleagues at the last moment leading to cancellation of booking.

  1. Decides to play badminton and chill on select days of the week, look out for a cheaper booking center that's available.

Previously played sports actively - weekend games were a norm.

Intends to take a break with a game of Badminton or an hour in the swimming pool but weekend plans are unpredictable

  1. Hectic Work Schedule - Try to make some time to play with society friends.
  2. You need body movements and feel sport is the best way to keep up with

Time / Money

Money

Time

Time

Solution

An app that let's you reschedule your bookings, and also has flexibility for you to find a venue based on your location

Find a platform that offers flexibility in choosing suitable time and venue to book a slot as per convenience

An app that let's me pre-book and plan my schedule ahead in time - Playing on one of the weekdays / weekends

Most used Feature on Playo

Searching Venue basis of sport

Search for venue & facility details

Pre-book a single venue and use the reschedule feature

Other features used on Playo

Sports Groups, Create game,

not much

Calendar, playpal

Natural Frequency of use

High (4-5 times a week)

Low (1-2 times a month)

Medium (1-2 times a week)

Average Spend on the product

INR 3000 / Month

INR 1000 / Month

INR 2000 / Month​

Have they explored competitor products?

Nope. Playo does the JTBD well.

NA.. happy with what it offers

Have tried booking directly ith the centre and explored feasibility.. but this is more easy and seamless. Haven't explored any other app.

How long have you been using the Playo App

Since 3 years

Last 6-7 months

Before Covid - almost 5-6 years back

Basis of natural frequency, user is categorized into

core

casual

power


  1. RETENTION
  • Playo has grown from 1.5m users in 2022 to 3m users as of 2024. (Source - snapshots attached)
  • As per the mobile data trends by Adjust, Sports and Fitness Industry has a D30 retention of about 10%. M3 retention of about 5-8%.

Since I don't have access to data of Playo for actual numbers, making an informed conclusion based on user insights.

With multiple users using the Playo app for 3 years, and some even 6 years - coupled with the growth in active userbase from 1.5m to 3m recently -

We can conclude that Playo's Retention parameter is successful as part of the Litmus Test


  1. ENGAGEMENT
  • Playo engages with more than 1mil monthly active users -


 

Casual

Core

Power

No of booking

Once or Twice a month

2-3 times a week

4-5 times a week

Avg Booking Value

Rs 300-500

Rs 200-400

Rs 200-400

Price Sensitivity to book sport

High

Medium

Low

Perceived value of the product offering

Availability of venues, slots.

Convenience of looking up venues, Ease of finding a playing partner

Convenience to book or cancel the venue and play timings

Percentage of Users

30%

45%

25%


From our engagement framework of considering user insights, user experiences and the value prop offered as part of the app, we identify that the Frequency is the primary engagement for Playo. From the sample set, we notice that the Core users form the majority of the percentage of users at 45%, followed by Power users at 25%.
With Playo, the user engagement is above 50% with the core+power user composition, thus making the second litmus test a successful one.

  1. WILLINGNESS TO PAY
  • Reviewing the intent to pay with a categorical view of casual, core and power users of PLAYO.


 

Casual

Core

Power

How much would you pay for the booking

Rs 300 – 500 per booking

Rs 200 - 400 per booking

Rs 300 – 400 per booking

Would you pay for this just once or on a recurring basis

Once

Recurring

  Recurring

What would make you pay more?

NA

More options to book venues during peak hour timings

More skill level improvement competitions and engagements

Would you participate in tournaments if we host players that you could compete and test your skill with?

Maybe not

Yes, Definitely

Yes. Absolutely i would.


Limus test for Willingness to pay is successful because

  • Initial ICP qualification done with users reflects intent for using the app to find easy booking.
  • Analysis of the core and power user category reveals the satisfaction of users and finding value in the product. The ICPs are happy to pay more if there are improvements in the features of the app.
  • Users Time and place sensitive over Money. Users care about the problem being solved for time. Happy to spend money for convenience.


Outcome: ICPs want improvement in features and ability to book seamlessly from previous bookings - willing to stick on and pay more for good feature upgrades.

Thus, Playo qualifies for monetization of the product


Possibilities to explore for Playo to latch on to these insights


  • Introduce subscription pass for Core users to play with skilled match ups.
  • With Power users showing intent to engagement, host Playo tournaments to improve social community and competitiveness of the players and the venue partners.
  • Encourage exploration of more sports for power users - Encourage customers to try other sports in same venue.











Substitute pricing

Why Customers Choose Playo

  1. Ease of Use: Instant booking, real-time availability, and easy navigating app design.
  2. Community & Flexibility: Player availability, game hosting and creation, and multi-sport options.
  3. Time & Cost Efficiency: No venue-hunting or group coordination hassles, Reasonable pricing


How does Playo Stand out?


App/PlatformReal-Time BookingPlaypals/Social Community FeatureSkill LeaguesDynamic PricingSubscription ModelOff-Peak DiscountsVenue Presence (1,000+)Gamification (Streaks)

Playo

Yes

Yes

Yes

No

No

Yes

Yes

Yes

Hudle

Yes

No

No

No

No

No

No (Max. 600 venues)

No

Fitso

Yes

No

Yes

No

Yes (coaching add-ons)

No

No (Max. 500 venues)

No

Cult.Fit

Yes

No

No

Yes

Yes (fitness + sports)

Yes

No (Max. 200 venues)

No










Playo offers a plethora of user centric features which are critical for the overall experience of the game / sport.


Core ProblemPlayo’s Solution

Booking Friction

Real-time venue discovery with instant confirmation.

Finding Players

Skill-based connection / recommendation, play pal addition, and in-app player networks.

Managing Logistics

RSVP tracking, auto-reminders, and group payment splitting.

High Cost/Time

Competitive pricing, off-peak discounts, and bundled passes.

How does Playo position itself?


Playo strategically positions itself as the ultimate platform for urban sports enthusiasts, emphasizing convenience, community, and engagement through its unique blend of sport features.

Here’s how it distinguishes itself from competitors:

  • Competitor Gaps:
    • Hudle: No social features or gamification.
    • Fitso/Cultplay: Focus on fitness hybrids, not sports-first communities.

By focusing on niche sports & related logisticssocial engagement, and habit-forming features, Playo carves a distinct identity as the go-to platform for seamless venue discovery, socially driven sports booking experiences and finding the best player or timeslot for playing the sport.


How Playo Stands Out amongst other competitors or substitute products


AspectPlayoCompetitor Limitations

Venue Network

Largest network 

(1,000+ venues in 15+ cities).

Hudle (600), Fitso (500), Cultplay (300) offer fewer options.

Social Play

Playpals

Build player networks for recurring games.

Competitors lack social matching (Hudle/Fitso = No).

Gamification

Streaks, badges, leagues 

to drive retention.

No substitutes offer gamified engagement.

Pricing

Staged discounts for off-peak slots and standard pricing for high demand.

Competitors use fixed pricing or limited discounts.

Flexible Subscriptions

Book anytime and every time.

Cultplay forces fitness bundles; Hudle lacks subscriptions.

Skill Development

Skill coaching marketplace and leagues / tournaments for competitive growth.

Fitso focuses on coaching, not community competition.




  1. Ease of Use:
    • Playo: One-tap booking, Location based venue recommendations.
    • Substitutes: Hudle/Fitso lack player networks; Cultplay requires subscriptions.
  2. Variety/Flexibility:
    • Playo: Badminton, cricket, swimming, pickleball, etc. (12+ sports listed on the platform)
    • Substitutes: Cultplay (limited sports), Neighborhood parks (no facilities).
  3. Time Availability:
    • Playo: Real-time slots with dynamic pricing.
    • Substitutes: Social media groups require manual coordination.
  4. Pricing:
    • Playo: Competitive rates + tiered discounts (e.g., off-peak).
    • Substitutes: Direct venues often charge premiums; Cultplay locks users into subscriptions.















Whom to charge?

Monetization design


RFM Analysis for Playo


User SegmentRecency (Days Since Last Booking)Frequency (Bookings/Month)Monetary (Total Spend/Month)Monetary Tier

Power

1-7 days

15-20

₹ 3,500-5,000

High

Core

10-15 days

8-10

₹ 2,00-4,000

Medium

Casual

20-45 days

1–2

₹ 300-1,000

Low


User Insights


Power Users

Price sensitivity: Low

Booking Frequency: High

Optimization
  • Offer premium subscription, standard rewards/discounts for long term renewal bookings (3 month period).
  • Maximize retention by making the experience community driven & incentive driven.


Core Users

Price sensitivity: Moderate

Booking Frequency: Medium-High

Optimization

  • Initiate and enable frequent booking through community engagement, players discounts based on active participation.
  • Personalize offers based on their games and venue preferences.


Casual Users

Price sensitivity: High

Booking Frequency: Low - Medium

Optimization

  • Focus on ads & occasional incentives to convert them into buyers.
  • Keep driving offers and Game participation to encourage first-time purchases and experiences.


User segmentation Analysis


User Segmentation% of Total UsersDays Since Last ActiveBookings/MonthPotential Spend/MonthPurchase from Ads/Viewing Ads

Champions

10%

1–7 days

16–20

₹5,000+

High (click/convert often)

Loyal Customers

15%

8–14 days

8–12

₹3,000-5,000

Moderate (engaged with offers)

Potential Loyalists

20%

15–21 days

4–8

₹2,000-4,000

Moderate (responsive to discounts)

New Users

10%

1–7 days (recent sign-ups)

1–2

₹300-1,000

High (exploring features)

Promising

15%

8–14 days

2–4

₹1,000-2,000

Low (needs incentives)

Needs Attention

10%

15–30 days

1–3

₹500-1,000

Low (declining engagement)

Can’t Lose Them

5%

15–30 days (high-value)

1–2

₹3,000+

High (targeted retention offers)

At Risk

10%

31–60 days

0–1

₹0–500

Very Low (disengaged)

Hibernating

5%

60+ days

0

₹0

None (inactive)

Top 4 User Segments to Prioritize for Monetization


SegmentPriorityProsCons

1. Champions

Highest

1. 

High revenue potential (₹8,000+/month).

2. 

Strong engagement (16–20 bookings/month).

3. 

Responsive to premium offers (e.g., subscriptions, VIP perks).

1. 

Risk of over-monetization causing churn.

2. 

Limited growth (only 10% of users).

3. 

High expectations for exclusivity.

2. Loyal Customers

High

1. 

Steady revenue stream (₹4,000–8,000/month).

2. 

Likely to upgrade with tiered incentives.

3. 

Engaged with ads/offers.

1. 

Requires constant value delivery to retain loyalty.

2. 

Moderate competition from substitutes.

3. 

Saturation risk in incentives.

3. Potential Loyalists

Medium

1. 

Large segment (20% of users).

2. 

Growth potential with gamification (e.g., rewards for 5+ bookings).

3. 

Responsive to discounts.

1. 

Lower immediate revenue (₹2,000–4,000/month).

2. 

Requires sustained engagement efforts.

3. 

May churn if incentives stop.

4. Can’t Lose Them

Medium

1. 

High historical value (₹5,000+/month).

2. 

Critical to retain for LTV.

3. 

Responsive to personalized reactivation offers.

1. 

Inactive (15–30 days since last booking).

2. 

High cost to re-engage.

3. 

Risk of permanent churn.
















When to charge?

Playo Monetization - When to charge


  • Casual Users:
    • Happy Moment: Booking a court in <2 minutes.
    • Aha Moment: Discovering nearby venues with real-time availability.
    • Perceived ValueConvenience (saves time in venue discovery vs. calling venues / checking booking availability).
  • Core Users:
    • Happy Moment: Finding a skill-matched player/group.
    • Aha Moment: Joining a group, kinding relevant challengers.
    • Perceived ValueCommunity & Growth (skill improvement + social bonds).
  • Power Users:
    • Happy Moment: Maintaining a streak and achieving goals.
    • Aha Moment: Thriving in social community (Leaderboards, group challenges, tournaments etc.)
    • Perceived Value: Streak Status & Exclusivity (Consistency & Recognition).


MICROSCOPIC VIEW OF PERCEIVED VALUE
  1. Time Saved ✅
  2. Money Saved ❌
  3. Improved Efficiency ❌
  4. Dopamine ✅


For Playo, we will charge at the time of checkout for users.

a. Power users - Dopamine is the primary perceived value

Why? - We go back to Happy moments - Social community & achieving goals. For power users, price is not a concern, the community and contentment is the priority.

b. Core users & Casual users - Time saved (booking quickly) is primary perceived value and dopamine is secondary value.

Why? - Their Aha moment lies in ability to book quickly, and discovering venues. For core users, building habit and growing skill in a span of time is the priority






What to charge for?

What to charge for?

(Identify what you're charging for- the core value and the currency for the product)


PLAYO - WHAT TO CHARGE FOR?


Value Prop - Convenience of booking, Convenience of finding players

Perceived value - Time, Skill Growth


Core value prop of PLAYO is convenience.

If we analyze the users' goals, we can infer the platform currency and then customize the pricing as per need.


User SegmentPlatform Currency

User Goals

What They Value

Casual Users

Time & Savings

Functional & Financial Goal

Finding booking quickly,

Discounts or Offers

Core Users

Skill Improvement, Finding Players

Personal & Social Goal

Finding new people to play,

Skill Improvement

Power Users

Sports Community, Consistency

Social & Personal Goal

Time spent socially, Workout activity through the game


What to charge - Standard Convenience fee on every booking, Registration fee for Tournaments.


Chargeable FeatureReasoningTarget SegmentProsCons

1. Convenience of Booking

Save time with instant venue discovery, real-time availability, and one-tap booking.

Casual Users

Appeals to time-starved urban users.

Low friction for trial.

Price-sensitive segment.

Requires volume to scale.

2. Skill-Based Player Matching

Connect with players of similar skill levels for competitive/balanced games.

Core Users

Drives engagement and retention.

Justifies premium pricing for quality matches.

Requires constant algorithm updates.

Risk of mismatches.

3. Events / Community Leagues

Join leagues, tournaments, and groups for social validation and growth.

Core Users

Builds habit loops (recurring bookings).

High perceived value for skill improvement.

High operational costs (organizing events).

4. Exclusive Access

Priority booking in peak hours, and coaching sessions for elite experiences.

Power Users

High willingness to pay for status / recognition.

Locks in loyalty.

Limited audience (10–15% of users).

5. Dynamic Pricing

AI driven discounts for off-peak slots or high-demand periods.

Casual/Core Users

Maximizes venue occupancy.

Attracts price-sensitive users.

Perceived inconsistency in pricing.


Implementation Steps for chargeable features:

  1. Initiate Segment-Specific Campaigns for all the 3 cohort of users.
    • Casual: Push off-peak discounts via SMS/push notifications.
    • Core: Promote playing against newer players with skill-based leaderboards.
    • Power: Offer limited-time Elite membership trials at the most preferred venues.
  2. Tiered Pricing Page:
    • Highlight features by personalizing the page for Casual/Core/Power users' and displaying the different pricing accordingly.
    • Showcase Personal Goal for Casual user to nudge them to become core user and showcase Social goal for core user to nudge them to lean towards power user.
  3. A/B Testing:
    • Test pricing tiers for core and power users - booking rates / Tournament fee etc.


Outcome Focus with this implementation / experiements
  • Tailored Value: Aligns pricing with what each segment values most (time, skill, community).
  • Upsell: Introduce and Convert casual→core→power users through tiered incentives.
  • Revenue Diversification: Balances low-margin volume (casual) with high-margin exclusivity (power).

By anchoring pricing to platform currency, Playo can maximize revenue while deepening user loyalty.





How much to charge?
PLAYO - How much to charge?


Let's understand and factor in some of the things to reason how much to charge?

Playo monetizes in two ways - B2C (Direct bookings from users), B2B (Commissions from venue partners, corporates)

a. Time spent vs Time saved while booking through Playo

b. Convenience of finding a good playing partner

c. Ability to find a venue and it's availability at any time

d. Advertisements.


Irrespective of persona, all users (power / core / casual) have the same user journey on the playo app - irrespective of their spending capability, preferences, and their engagement level with the PLAYO app.



Current monetization

Perceived value = Convenience to book a venue in 2 minutes. Saves time, effort and energy and ability to plan a schedule ahead of time.

Perceived price = 2% convenience fee on the base price of the court.




Pricing page

Pricing Page

(Understand the existing user discovery flow for pricing and try to understand why things are being done they are currently)


Pricing Page Design

(Step 1 - Analyze the existing pricing page objectively)

(Step 2 -Re-design the Pricing Page)

(Step 3- Add reasoning for the same)


PLAYO - PRICING


Current pricing model of Playo
  1. Convenience Fee on bookings
  2. Revenue from Advertisements
  3. Commission from Venue Partners
  4. B2B Partnerships
  5. Corporate Events


Here is how Playo pricing is for a particular booking transaction.

Screenshot_20250308_164333_Playo.jpg


Screenshot_20250308_182210_Playo.jpg


Analyzing Competitors and evaluating the differentiator of PLAYO


CompetitorStrengthsWeaknessesPlayo’s Differentiation

Hudle

Event management tools.

No social features, limited venues (600+).

1,000+ venues +

 Playpals 

(skill player match)

Fitso

Coaching integration, multi-sport.

No skill based player selection / community gameplay, fragmented pricing.

Skill based game hosting +

Full Control with Host + Standard pricing

Cultplay

Fitness + sports bundle.

Sports as secondary, limited options.

Sports-first focus 

(10+ sports) +

 no fitness lock-in

Let's look at System Designs - S1 & S2


System 1 (S1): Fast, Intuitive, Emotion-Driven Pricing

Casual / Core users: High-frequency, low-effort decisions

Features to drive pricing -

  • Priming: Highlight real-time venue availability, trending sports, and player counts (example - “3 players nearby want to play badminton in your area!”).
  • Nudges: Urgency cues like “Last couple of slots left for this weekend” or “20% off if booked on Thursdays!”
  • Anchoring Bias:
    • Show "original price" strikethrough (e.g., ₹600 → ₹400) - Currently not used on the platform
    • Bundle add-ons (example “Book a football court + get a Gatorade drink for ₹50 extra!”). Currently not used on the platform
  • Aha! Moment: Instant booking confirmation + “Your game is ON! Invite friends now sharable feature for WhatsApp.
  • Aesthetic-Usability Effect: Clean, minimal booking flow with one-tap actions


Why S1 Works for Playo:

  • Targets Casual /Core users who prioritize speed and convenience.
  • Leverages impulsive decisions (e.g., booking during free time / sudden availability of friends or colleagues).
  • Offers help go from Casual to core over time.


image.png

Key Changes in Pricing Communication

From Static Pricing → Dynamic, FOMO driven Discounts
  1. Change: Introduce AI-driven dynamic pricing with real-time discounts (example: “Save ₹200 if booked in 30 mins!”) + scarcity cues (“3 slots left!”)
  2. Why: Counter price sensitivity and drive impulsive bookings.
From Generic Messaging → Hyper-Personalized Triggers

1. Change: Using nudges and geo-targeted offers (example: “Bangalore mornings at 40% off!”)
2. Why: Align pricing with user intent (time, location, past behavior)


System 2 (S2): Slow, Analytical, Logic-Driven Pricing

Power User: High-involvement decisions

Features to drive pricing -

  • Detailed Comparisons: Side-by-side venue amenities, coaching packages, and pricing tiers.
  • Commitment Drivers:
    • Streaks & Target goals
    • Bulk-booking discounts (e.g., “Book for 2 months, save 30%”).
  • Social Proof: Testimonials, Streaks, and user skill ratings.
  • Personalization:
    • Skill-based recommendations and cross matching.
    • Budget calculators and cost split features.

Why S2 Works for Playo:

  • Targets power users who seek value, skill growth, and community.
  • Justifies premium pricing with logic (example: cost savings via subscriptions)


RECOMMENDATIONS for System 2

  1. Retain Core/Power Users with System 2 Hybrids:
    • Post-Booking Dashboard: Show skill stats, league standings, and streak progress.
    • Upsell Path“Unlock Elite perks for 20% more bookings!”
  2. Competitor-Specific Tactics:
    • Against Hudle: Geo-target ads in Hudle’s weak cities (e.g., Pune, Jaipur).
    • Against Cultplay: Highlight “No gym lock-in. Pure sports, pure fun.”


By prioritizing System 1 on the pricing page and embedding System 2 post-signup, Playo can dominate both acquisition and retention with revenue and market share over competitors in the long term.



Key Metrics to Monitor

  • Conversion Rate: % of users upgrading from Casual → Core → Power tiers.
  • LTV: CAC Ratio: Aim for 3:1 (e.g., ₹3,000 LTV vs. ₹1,000 CAC).
  • Churn Rate: Keep <5% monthly for Power Users.
























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