We will get in to the specifics of the litmus test with the basis of the ICP user data points obtained while generating user insights
ICP Insights
Criteria | ICP 1 | ICP 2 | ICP 3 |
Name | Pruthvi | Anagha | Shreyas |
Age | 31 | 27 | 38 |
Salary | 1.2L | 75K | 1.5L - 3L |
Martial Status | Single | Newly Married | Married with a kid |
Demographics | Bangalore | Bangalore | Bangalore |
Where do they spend time | YouTube, WhatsApp, OTT, LinkedIn, Spotify | Instagram, Whatsapp, Big Basket, Nykaa, LinkedIn, Swiggy, Netflix | OTT, Apartment Society, LinkedIn, YouTube, WhatsApp |
Need | Play a sport. | A break from the hectic routine. Need a recreation activity once a while | Stay Active |
Current Lifestyle towards fitness | Active in the gym - CultFit member | Loves Zumba, Also into Yoga and jogging | Try to do yoga at home / go for morning walks in the gated community |
How did they come across Playo? | Friend Suggested the app | Got to know from Husband | Heard about it from Apartment Society whatsapp |
Pain Point | 1. Unavailability of friends or colleagues at the last moment leading to cancellation of booking.
| Previously played sports actively - weekend games were a norm. Intends to take a break with a game of Badminton or an hour in the swimming pool but weekend plans are unpredictable |
|
Time / Money | Money | Time | Time |
Solution | An app that let's you reschedule your bookings, and also has flexibility for you to find a venue based on your location | Find a platform that offers flexibility in choosing suitable time and venue to book a slot as per convenience | An app that let's me pre-book and plan my schedule ahead in time - Playing on one of the weekdays / weekends |
Most used Feature on Playo | Searching Venue basis of sport | Search for venue & facility details | Pre-book a single venue and use the reschedule feature |
Other features used on Playo | Sports Groups, Create game, | not much | Calendar, playpal |
Natural Frequency of use | High (4-5 times a week) | Low (1-2 times a month) | Medium (1-2 times a week) |
Average Spend on the product | INR 3000 / Month | INR 1000 / Month | INR 2000 / Month |
Have they explored competitor products? | Nope. Playo does the JTBD well. | NA.. happy with what it offers | Have tried booking directly ith the centre and explored feasibility.. but this is more easy and seamless. Haven't explored any other app. |
How long have you been using the Playo App | Since 3 years | Last 6-7 months | Before Covid - almost 5-6 years back |
Basis of natural frequency, user is categorized into | core | casual | power |
Since I don't have access to data of Playo for actual numbers, making an informed conclusion based on user insights.
With multiple users using the Playo app for 3 years, and some even 6 years - coupled with the growth in active userbase from 1.5m to 3m recently -
We can conclude that Playo's Retention parameter is successful as part of the Litmus Test
| Casual | Core | Power |
No of booking | Once or Twice a month | 2-3 times a week | 4-5 times a week |
Avg Booking Value | Rs 300-500 | Rs 200-400 | Rs 200-400 |
Price Sensitivity to book sport | High | Medium | Low |
Perceived value of the product offering | Availability of venues, slots. | Convenience of looking up venues, Ease of finding a playing partner | Convenience to book or cancel the venue and play timings |
Percentage of Users | 30% | 45% | 25% |
From our engagement framework of considering user insights, user experiences and the value prop offered as part of the app, we identify that the Frequency is the primary engagement for Playo. From the sample set, we notice that the Core users form the majority of the percentage of users at 45%, followed by Power users at 25%.
With Playo, the user engagement is above 50% with the core+power user composition, thus making the second litmus test a successful one.
| Casual | Core | Power |
How much would you pay for the booking | Rs 300 – 500 per booking | Rs 200 - 400 per booking | Rs 300 – 400 per booking |
Would you pay for this just once or on a recurring basis | Once | Recurring | Recurring |
What would make you pay more? | NA | More options to book venues during peak hour timings | More skill level improvement competitions and engagements |
Would you participate in tournaments if we host players that you could compete and test your skill with? | Maybe not | Yes, Definitely | Yes. Absolutely i would. |
Limus test for Willingness to pay is successful because
Outcome: ICPs want improvement in features and ability to book seamlessly from previous bookings - willing to stick on and pay more for good feature upgrades.
App/Platform | Real-Time Booking | Playpals/Social Community Feature | Skill Leagues | Dynamic Pricing | Subscription Model | Off-Peak Discounts | Venue Presence (1,000+) | Gamification (Streaks) |
---|---|---|---|---|---|---|---|---|
Playo | Yes | Yes | Yes | No | No | Yes | Yes | Yes |
Hudle | Yes | No | No | No | No | No | No (Max. 600 venues) | No |
Fitso | Yes | No | Yes | No | Yes (coaching add-ons) | No | No (Max. 500 venues) | No |
Cult.Fit | Yes | No | No | Yes | Yes (fitness + sports) | Yes | No (Max. 200 venues) | No |
Playo offers a plethora of user centric features which are critical for the overall experience of the game / sport.
Core Problem | Playo’s Solution |
---|---|
Booking Friction | Real-time venue discovery with instant confirmation. |
Finding Players | Skill-based connection / recommendation, play pal addition, and in-app player networks. |
Managing Logistics | RSVP tracking, auto-reminders, and group payment splitting. |
High Cost/Time | Competitive pricing, off-peak discounts, and bundled passes. |
Playo strategically positions itself as the ultimate platform for urban sports enthusiasts, emphasizing convenience, community, and engagement through its unique blend of sport features.
Here’s how it distinguishes itself from competitors:
By focusing on niche sports & related logistics, social engagement, and habit-forming features, Playo carves a distinct identity as the go-to platform for seamless venue discovery, socially driven sports booking experiences and finding the best player or timeslot for playing the sport.
Aspect | Playo | Competitor Limitations |
---|---|---|
Venue Network | Largest network (1,000+ venues in 15+ cities). | Hudle (600), Fitso (500), Cultplay (300) offer fewer options. |
Social Play | Playpals Build player networks for recurring games. | Competitors lack social matching (Hudle/Fitso = No). |
Gamification | Streaks, badges, leagues to drive retention. | No substitutes offer gamified engagement. |
Pricing | Staged discounts for off-peak slots and standard pricing for high demand. | Competitors use fixed pricing or limited discounts. |
Flexible Subscriptions | Book anytime and every time. | Cultplay forces fitness bundles; Hudle lacks subscriptions. |
Skill Development | Skill coaching marketplace and leagues / tournaments for competitive growth. | Fitso focuses on coaching, not community competition. |
User Segment | Recency (Days Since Last Booking) | Frequency (Bookings/Month) | Monetary (Total Spend/Month) | Monetary Tier |
---|---|---|---|---|
Power | 1-7 days | 15-20 | ₹ 3,500-5,000 | High |
Core | 10-15 days | 8-10 | ₹ 2,00-4,000 | Medium |
Casual | 20-45 days | 1–2 | ₹ 300-1,000 | Low |
Power Users
Price sensitivity: Low
Booking Frequency: High
Core Users
Price sensitivity: Moderate
Booking Frequency: Medium-High
Optimization
Casual Users
Price sensitivity: High
Booking Frequency: Low - Medium
Optimization
User Segmentation | % of Total Users | Days Since Last Active | Bookings/Month | Potential Spend/Month | Purchase from Ads/Viewing Ads |
---|---|---|---|---|---|
Champions | 10% | 1–7 days | 16–20 | ₹5,000+ | High (click/convert often) |
Loyal Customers | 15% | 8–14 days | 8–12 | ₹3,000-5,000 | Moderate (engaged with offers) |
Potential Loyalists | 20% | 15–21 days | 4–8 | ₹2,000-4,000 | Moderate (responsive to discounts) |
New Users | 10% | 1–7 days (recent sign-ups) | 1–2 | ₹300-1,000 | High (exploring features) |
Promising | 15% | 8–14 days | 2–4 | ₹1,000-2,000 | Low (needs incentives) |
Needs Attention | 10% | 15–30 days | 1–3 | ₹500-1,000 | Low (declining engagement) |
Can’t Lose Them | 5% | 15–30 days (high-value) | 1–2 | ₹3,000+ | High (targeted retention offers) |
At Risk | 10% | 31–60 days | 0–1 | ₹0–500 | Very Low (disengaged) |
Hibernating | 5% | 60+ days | 0 | ₹0 | None (inactive) |
Segment | Priority | Pros | Cons |
---|---|---|---|
1. Champions | Highest | 1. High revenue potential (₹8,000+/month). 2. Strong engagement (16–20 bookings/month). 3. Responsive to premium offers (e.g., subscriptions, VIP perks). | 1. Risk of over-monetization causing churn. 2. Limited growth (only 10% of users). 3. High expectations for exclusivity. |
2. Loyal Customers | High | 1. Steady revenue stream (₹4,000–8,000/month). 2. Likely to upgrade with tiered incentives. 3. Engaged with ads/offers. | 1. Requires constant value delivery to retain loyalty. 2. Moderate competition from substitutes. 3. Saturation risk in incentives. |
3. Potential Loyalists | Medium | 1. Large segment (20% of users). 2. Growth potential with gamification (e.g., rewards for 5+ bookings). 3. Responsive to discounts. | 1. Lower immediate revenue (₹2,000–4,000/month). 2. Requires sustained engagement efforts. 3. May churn if incentives stop. |
4. Can’t Lose Them | Medium | 1. High historical value (₹5,000+/month). 2. Critical to retain for LTV. 3. Responsive to personalized reactivation offers. | 1. Inactive (15–30 days since last booking). 2. High cost to re-engage. 3. Risk of permanent churn. |
For Playo, we will charge at the time of checkout for users.
a. Power users - Dopamine is the primary perceived value
Why? - We go back to Happy moments - Social community & achieving goals. For power users, price is not a concern, the community and contentment is the priority.
b. Core users & Casual users - Time saved (booking quickly) is primary perceived value and dopamine is secondary value.
Why? - Their Aha moment lies in ability to book quickly, and discovering venues. For core users, building habit and growing skill in a span of time is the priority
(Identify what you're charging for- the core value and the currency for the product)
Value Prop - Convenience of booking, Convenience of finding players
Perceived value - Time, Skill Growth
If we analyze the users' goals, we can infer the platform currency and then customize the pricing as per need.
User Segment | Platform Currency | User Goals | What They Value |
---|---|---|---|
Casual Users | Time & Savings | Functional & Financial Goal | Finding booking quickly, Discounts or Offers |
Core Users | Skill Improvement, Finding Players | Personal & Social Goal | Finding new people to play, Skill Improvement |
Power Users | Sports Community, Consistency | Social & Personal Goal | Time spent socially, Workout activity through the game |
What to charge - Standard Convenience fee on every booking, Registration fee for Tournaments.
Chargeable Feature | Reasoning | Target Segment | Pros | Cons |
---|---|---|---|---|
1. Convenience of Booking | Save time with instant venue discovery, real-time availability, and one-tap booking. | Casual Users | Appeals to time-starved urban users. Low friction for trial. | Price-sensitive segment. Requires volume to scale. |
2. Skill-Based Player Matching | Connect with players of similar skill levels for competitive/balanced games. | Core Users | Drives engagement and retention. Justifies premium pricing for quality matches. | Requires constant algorithm updates. Risk of mismatches. |
3. Events / Community Leagues | Join leagues, tournaments, and groups for social validation and growth. | Core Users | Builds habit loops (recurring bookings). High perceived value for skill improvement. | High operational costs (organizing events). |
4. Exclusive Access | Priority booking in peak hours, and coaching sessions for elite experiences. | Power Users | High willingness to pay for status / recognition. Locks in loyalty. | Limited audience (10–15% of users). |
5. Dynamic Pricing | AI driven discounts for off-peak slots or high-demand periods. | Casual/Core Users | Maximizes venue occupancy. Attracts price-sensitive users. | Perceived inconsistency in pricing. |
Let's understand and factor in some of the things to reason how much to charge?
Playo monetizes in two ways - B2C (Direct bookings from users), B2B (Commissions from venue partners, corporates)
a. Time spent vs Time saved while booking through Playo
b. Convenience of finding a good playing partner
c. Ability to find a venue and it's availability at any time
d. Advertisements.
Irrespective of persona, all users (power / core / casual) have the same user journey on the playo app - irrespective of their spending capability, preferences, and their engagement level with the PLAYO app.
Current monetization
Perceived value = Convenience to book a venue in 2 minutes. Saves time, effort and energy and ability to plan a schedule ahead of time.
Perceived price = 2% convenience fee on the base price of the court.
(Understand the existing user discovery flow for pricing and try to understand why things are being done they are currently)
(Step 1 - Analyze the existing pricing page objectively)
(Step 2 -Re-design the Pricing Page)
(Step 3- Add reasoning for the same)
Here is how Playo pricing is for a particular booking transaction.
Analyzing Competitors and evaluating the differentiator of PLAYO
Competitor | Strengths | Weaknesses | Playo’s Differentiation |
---|---|---|---|
Hudle | Event management tools. | No social features, limited venues (600+). | 1,000+ venues + Playpals (skill player match) |
Fitso | Coaching integration, multi-sport. | No skill based player selection / community gameplay, fragmented pricing. | Skill based game hosting + Full Control with Host + Standard pricing |
Cultplay | Fitness + sports bundle. | Sports as secondary, limited options. | Sports-first focus (10+ sports) + no fitness lock-in |
Casual / Core users: High-frequency, low-effort decisions
Features to drive pricing -
Why S1 Works for Playo:
1. Change: Using nudges and geo-targeted offers (example: “Bangalore mornings at 40% off!”)
2. Why: Align pricing with user intent (time, location, past behavior)
Power User: High-involvement decisions
Features to drive pricing -
Why S2 Works for Playo:
RECOMMENDATIONS for System 2
By prioritizing System 1 on the pricing page and embedding System 2 post-signup, Playo can dominate both acquisition and retention with revenue and market share over competitors in the long term.
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